Unit rationale, description and aim

In an increasingly digital world, designing user-centred technologies is vital for inclusive and intuitive solutions. This unit presents fundamentals of user research, prototyping, usability testing, and Human Computer interaction (HCI) methods guided by psychological theories and cutting-edge advancements to evaluate and improve User Experiences (UX). Students will undertake tasks and human-centered projects that combine theoretical knowledge with practical motivations, using user research findings to drive iterative design improvements. By the end of the unit, students will be equipped by competencies needed to conceive, refine, and evaluate interactive systems that address diverse user needs.

2026 10

Campus offering

No unit offerings are currently available for this unit.

Prerequisites

Nil

Learning outcomes

To successfully complete this unit you will be able to demonstrate you have achieved the learning outcomes (LO) detailed in the below table.

Each outcome is informed by a number of graduate capabilities (GC) to ensure your work in this, and every unit, is part of a larger goal of graduating from ACU with the attributes of insight, empathy, imagination and impact.

Explore the graduate capabilities.

Identify fundamental user groups and interface req...

Learning Outcome 01

Identify fundamental user groups and interface requirements, including usability needs, while exploring diverse interface paradigms in modern, interconnected environments.
Relevant Graduate Capabilities: GC2, GC10

Explain the influence of human psychological, cogn...

Learning Outcome 02

Explain the influence of human psychological, cognitive, and emotional factors on interface design decisions. (GC7)
Relevant Graduate Capabilities: GC1, GC7

Evaluate interfaces using user-centred and heurist...

Learning Outcome 03

Evaluate interfaces using user-centred and heuristic methods appropriate to a given context.
Relevant Graduate Capabilities: GC7, GC10

Apply established design approaches across differe...

Learning Outcome 04

Apply established design approaches across different contexts for prototype development.
Relevant Graduate Capabilities: GC2, GC8

Communicate user requirements and interface design...

Learning Outcome 05

Communicate user requirements and interface design effectively
Relevant Graduate Capabilities: GC2, GC11

Content

Topics for this unit include: 

  • Human Computer Interaction introduction. 
  • Design Goals and Rules for Interface Design. 
  • Human perception and cognition, emotion and motivation, and cognitive frameworks. 
  • Individual Differences and Interaction Design in Practice 
  • Problem analysis by establishing user groups and their requirements 
  • Data gathering techniques 
  • Data analysis, interpretation and presentation. 
  • Conceptual Design and prototypes. 
  • Evaluation basics and Planning evaluation. 
  • Usability Test and prototype presentation. 
  • Social interfaces. 
  • Computer supported collaborative work (CSCW). 
  • Emotional and affective interfaces. 
  • Ubiquitous Computing, Augmented Reality and Virtual Reality trends. 


Assessment strategy and rationale

The assessment process in this course is designed to progressively develop students' understanding and practical skills in HCI and UX. The first assessment involves completing small practical tasks that highlight design decisions, user needs, and research, allowing students to demonstrate their grasp of core concepts during labs. In the second assessment, students critically analyse the design of a selected website and mobile application, applying HCI and UX principles to identify usability challenges and propose improvements. The final assessment is a comprehensive report and prototype project, where students tackle real-world problems by applying critical thinking and problem-solving skills, while focusing on data ethics. This project mirrors professional HCI and UX workflows, requiring students to describe the problem, define objectives, and demonstrate their design solutions through prototyping and user feedback, culminating in a video presentation showcasing the interface and proposed enhancements. To pass this unit, students must demonstrate competence in all learning outcomes and achieve an aggregate mark of at least 50%. Marking will be in accordance with a rubric specifically developed to measure students’ level of achievement of the learning outcomes for each item of assessment. Students will be awarded a final grade which signifies their overall achievement in the unit.

Overview of assessments

Assessment Task 1: Practical Tasks   The fir...

Assessment Task 1: Practical Tasks 

The first assessment consists of small practical tasks showing why and what is built as design decisions, user needs, and research. The assessment requires students to demonstrate their understanding of the Human Computer Interaction (HCI) and User Experience (UX) concepts. 

Submission Type: Individual 

Artifact: reports and Program

Due Date: Ongoing, Fortnightly in the lab

Weighting

20%

Learning Outcomes LO1, LO2, LO3
Graduate Capabilities GC1, GC2, GC7, GC10

Assessment Task 2: Requirements and Design Featur...

Assessment Task 2: Requirements and Design Features Report 

The second assessment evaluates students' understanding of Human-Computer Interaction (HCI) and User Experience (UX) concepts by analysing and critiquing the design of a selected website and mobile application. Students will apply critical thinking to assess interface requirements, identify usability challenges, and suggest design improvements. 

Submission Type: Individual 

Due Date: Week 7

Weighting

35%

Learning Outcomes LO2, LO3, LO5
Graduate Capabilities GC1, GC2, GC7, GC10

Assessment Task 3: Applied HCI and UX: Prototype ...

Assessment Task 3: Applied HCI and UX: Prototype Development and Evaluation 

The final assessment is a report and a small prototype project. It requires students to apply the critical thinking and problem-solving skills on a real-world problem with consideration of data ethics. This creates a practical process that mirrors real-world HCI and UX workflows. 

Students will practice skills of HCI and UX concepts and improve their ability to gain insights from describing the problem, objectives and significance. They will demonstrate the methods used in producing a solution. A short video is submitted to demonstrate the prototype if the designed interfaces. Students will provide user feedback on usability and usefulness with suggestions for further improvement. 

Submission Type: Individual 

Due Date: Week 11

Weighting

45%

Learning Outcomes LO2, LO3, LO4, LO5
Graduate Capabilities GC2, GC7, GC8, GC10, GC11

Learning and teaching strategy and rationale

Students should anticipate undertaking 150 hours of study for this unit over a twelve-week semester or equivalent study period, including class attendance, readings, online forum participation and assessment preparation.

This unit may be offered in “Attendance” and/or “Online” mode to cater for the learning needs and preferences of a range of participants.

Attendance Mode

Students will require face-to-face attendance in blocks of time determined by the school. Students will have face-to-face interactions with lecturer(s) to further their achievement of the learning outcomes. This unit is structured with required upfront preparation before workshops. The online learning platforms used in this unit provide multiple forms of preparatory and practice opportunities for students to prepare and revise.

Online Mode

This unit utilises an active learning approach whereby students will engage in e-module activities, readings and reflections, and opportunities to collaborate with peers in an online environment. This can involve, but is not limited to, online workshops, online discussion forums, chat rooms, guided reading, and webinars. Pre-recorded lectures will be incorporated within the online learning environment and e-modules. In addition, electronic readings will be provided to guide students’ reading and extend other aspects of online learning

Representative texts and references

Readings for this unit can be accessed through the ACU Library: 

  • Preece, J., Rogers, Y., & Sharp, H. (2019). Interaction design: beyond human-computer interaction (Fifth edition.). Wiley. 
  • Franklin, N. (2013). The UX book: Process and guidelines for ensuring a quality user experience by Rex Hartson and Pardha A. Pyla, San Diego: Morgan Kaufmann. 2012. Communication Design Quarterly Review, 2(1), 67–72. https://doi.org/10.1145/2559866.255987 

 

Additional reading: 

  • Benyon, D. (2019). Designing User Experience: A Guide to Hci, Ux and Interaction Design (Fourth edition.). Pearson Education, Limited. 
  • Aykin, Nuray, ed. Usability and Internationalization. HCI and Culture: Second International Conference on Usability and Internationalization, UI-HCII 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part I. Vol. 4559. Springer, 2007.  
  • Salgado, L., Pereira, R., Gasparini, I. (2015). Cultural Issues in HCI: Challenges and Opportunities. In: Kurosu, M. (eds) Human-Computer Interaction: Design and Evaluation. HCI 2015. Lecture Notes in Computer Science(), vol 9169. Springer, Cham. https://doi.org/10.1007/978-3-319-20901-2_6 
  • Green, T., & Labrecque, J. (2023). A Guide to UX Design and Development: Developer’s Journey Through the UX Process (1st ed.). Apress L. P. https://doi.org/10.1007/978-1-4842-9576-2 


Locations
Credit points
Year

Have a question?

We're available 9am–5pm AEDT,
Monday to Friday

If you’ve got a question, our AskACU team has you covered. You can search FAQs, text us, email, live chat, call – whatever works for you.

Live chat with us now

Chat to our team for real-time
answers to your questions.

Launch live chat

Visit our FAQs page

Find answers to some commonly
asked questions.

See our FAQs