Digital games can support learning across many levels and fields of education. This article shares findings from a study of Australian high school English teachers designed with a mixed response questionnaire about using digital games in the classroom. The findings identified polarised teacher perspectives on the role of gaming in formal curriculum, tension in teachers’ ideal and enacted use of digital games, and a need for in-practice professional development on digital games. Implications include the need to optimise digital games use for learning in teaching and teacher education, and to address perceptions on the validity of gaming for classroom learning.
Gutierrez, Amanda, Mills, Kathy, Scholes, Laura, Rowe, Luke and Pink, Elizabeth. (2023). What do secondary teachers think about digital games for learning : Stupid fixation or the future of education? Teaching and Teacher Education. 133, p. Article 104278.
Associate Professor Amanda Gutierrez’s
amanda.gutierrez@acu.edu.au
Learn more about Associate Professor Amanda Gutierrez’s research
We're available 9am–5pm AEDT,
Monday to Friday
If you’ve got a question, our AskACU team has you covered. You can search FAQs, text us, email, live chat, call – whatever works for you.